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Hover "Textures" then select "Customize Textures"ġ0) Select the texture you want to use for each of the options, then click "Ok"ġ1) Repeat this process until you have given all your elements a texture.ġ2) Make sure to edit the model, and set it to an ITEM.
#Bdcraft cubik pro controls update
(I'll update this post to include a zip of textures for use.)Ĩ) Now you want to select portions of the Model using Shift-Left_Click Drag, in the side view.ĩ) After selecting a set of pixels Right_Click on one of the elements highlighted. I make higher detailed items so I use 128Ħ) After loading the item in, you want to click "Edit" then select "Optimize Faces" - Allow it to finish.ħ) Hopefully you already have some textures if not, go ahead and create some. Not all details will be moved over exactly as you want them!ģ) After you get your model in all its glory, you want to export to an OBJ format.Ĥ) Grab the OBJ model from the export folder and drop it into Cubik.ĥ) Now you want to specify the amount of detail, it will pop up a slider asking you for the bit depth.
#Bdcraft cubik pro controls how to
MagicaVoxel by (Look up on how to use this, it will not be explained here.)Ĭubik by BDCraft (Look up on how to use this, it will not be explained here.)ġ) Let's get started! So load up MagicaVoxel, and were going to create an item!Ģ) Design your item in the 126x126x126 Voxel Environment, go ahead and add in your little details. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Begging for Minecraft accounts or gift codes is not allowed.Self-promotion must be kept to a minimum.Submissions must be made entirely in English.Suggestions must be presented as text posts.
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